LeviLamina
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PrefabDBServiceInstanceStore.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Editor::Prefabs { class PrefabDBPrefabInstance; }
11// clang-format on
12
13namespace Editor::Prefabs {
14
15class PrefabDBServiceInstanceStore {
16public:
17 // PrefabDBServiceInstanceStore inner types declare
18 // clang-format off
19 struct InstanceList;
20 // clang-format on
21
22 // PrefabDBServiceInstanceStore inner types define
23 struct InstanceList {
24 public:
25 // member variables
26 // NOLINTBEGIN
28 // NOLINTEND
29
30 public:
31 // prevent constructor by default
32 InstanceList& operator=(InstanceList const&);
33 InstanceList(InstanceList const&);
34 InstanceList();
35 };
36
37public:
38 // member variables
39 // NOLINTBEGIN
42 // NOLINTEND
43
44public:
45 // prevent constructor by default
46 PrefabDBServiceInstanceStore& operator=(PrefabDBServiceInstanceStore const&);
47 PrefabDBServiceInstanceStore(PrefabDBServiceInstanceStore const&);
48 PrefabDBServiceInstanceStore();
49
50public:
51 // member functions
52 // NOLINTBEGIN
54 // NOLINTEND
55};
56
57} // namespace Editor::Prefabs
Definition PrefabDBPrefabInstance.h:24
MCAPI void addInstance(::OwnerPtr<::Editor::Prefabs::PrefabDBPrefabInstance > instance)
Definition OwnerPtr.h:7
Definition PrefabDBServiceInstanceStore.h:23
Definition Alias.h:14