LeviLamina
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ItemFrameBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
19class HashedString;
21class ItemInstance;
22class Player;
23class Vec3;
25namespace BlockEvents { class BlockPlaceEvent; }
26namespace BlockEvents { class BlockPlayerInteractEvent; }
27namespace BlockEvents { class BlockQueuedTickEvent; }
28// clang-format on
29
30class ItemFrameBlock : public ::ActorBlock {
31public:
32 // prevent constructor by default
33 ItemFrameBlock();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual ::Block const&
39 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
40 /*override*/;
41
42 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
43
44 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
45
46 virtual ::AABB getCollisionShape(
47 ::Block const&,
49 ::BlockPos const&,
51 ) const /*override*/;
52
53 virtual bool isInteractiveBlock() const /*override*/;
54
55 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
56
57 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
58 /*override*/;
59
60 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
61
62 virtual bool getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const /*override*/;
63
64 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
65
66 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
67 /*override*/;
68
69 virtual bool hasComparatorSignal() const /*override*/;
70
71 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
72 /*override*/;
73
74 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
75
76 virtual bool isLavaBlocking() const /*override*/;
77
78 virtual ::HashedString getSpawnedItemName() const;
79
80 virtual void
81 spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const
82 /*override*/;
83 // NOLINTEND
84
85public:
86 // member functions
87 // NOLINTBEGIN
88 MCAPI ItemFrameBlock(::std::string const& nameId, int id);
89
90 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
91
92 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
93
94 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
95 // NOLINTEND
96
97public:
98 // static functions
99 // NOLINTBEGIN
100 MCAPI static void _checkAchievements(::Player& player, ::BlockPos const& currentPos);
101 // NOLINTEND
102
103public:
104 // constructor thunks
105 // NOLINTBEGIN
106 MCAPI void* $ctor(::std::string const& nameId, int id);
107 // NOLINTEND
108
109public:
110 // virtual function thunks
111 // NOLINTBEGIN
112 MCFOLD ::Block const& $getPlacementBlock(
113 ::Actor const& by,
114 ::BlockPos const& pos,
115 uchar face,
116 ::Vec3 const& clickPos,
117 int itemValue
118 ) const;
119
120 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
121
122 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
123
124 MCFOLD ::AABB $getCollisionShape(
125 ::Block const&,
126 ::IConstBlockSource const&,
127 ::BlockPos const&,
129 ) const;
130
131 MCFOLD bool $isInteractiveBlock() const;
132
133 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
134
135 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
136
137 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
138
139 MCAPI bool $getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const;
140
141 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
142
143 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
144
145 MCFOLD bool $hasComparatorSignal() const;
146
147 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
148
149 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
150
151 MCFOLD bool $isLavaBlocking() const;
152
153 MCAPI ::HashedString $getSpawnedItemName() const;
154
155 MCAPI void
156 $spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const;
157
158
159 // NOLINTEND
160
161public:
162 // vftables
163 // NOLINTBEGIN
164 MCAPI static void** $vftable();
165 // NOLINTEND
166};
Definition AABB.h:18
Definition Actor.h:113
Definition BlockActor.h:29
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition Player.h:129
Definition Vec3.h:10
Definition optional_ref.h:10
Definition ResourceDropsContext.h:16