30class ItemFrameBlock :
public ::ActorBlock {
38 virtual ::Block
const&
39 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
44 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
46 virtual ::AABB getCollisionShape(
53 virtual bool isInteractiveBlock()
const ;
55 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
62 virtual bool getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const ;
69 virtual bool hasComparatorSignal()
const ;
76 virtual bool isLavaBlocking()
const ;
78 virtual ::HashedString getSpawnedItemName()
const;
88 MCAPI ItemFrameBlock(::std::string
const& nameId,
int id);
106 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
112 MCFOLD ::Block
const& $getPlacementBlock(
122 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
124 MCFOLD ::AABB $getCollisionShape(
131 MCFOLD
bool $isInteractiveBlock()
const;
133 MCAPI ::ItemInstance $asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const;
139 MCAPI
bool $getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const;
145 MCFOLD
bool $hasComparatorSignal()
const;
151 MCFOLD
bool $isLavaBlocking()
const;
153 MCAPI ::HashedString $getSpawnedItemName()
const;
164 MCAPI
static void** $vftable();
Definition ResourceDropsContext.h:16