LeviLamina
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Piglin.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/HumanoidMonster.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class Interaction;
13class Player;
14class Vec3;
16// clang-format on
17
18class Piglin : public ::HumanoidMonster {
19public:
20 // prevent constructor by default
21 Piglin();
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::Interaction getInteraction(::Player& player, ::Vec3 const& location) /*override*/;
27
28 virtual bool isDarkEnoughToSpawn() const /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI Piglin(
35 ::ActorDefinitionGroup* definitions,
36 ::ActorDefinitionIdentifier const& definitionName,
37 ::EntityContext& entityContext
38 );
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor(
45 ::ActorDefinitionGroup* definitions,
46 ::ActorDefinitionIdentifier const& definitionName,
47 ::EntityContext& entityContext
48 );
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI ::Interaction $getInteraction(::Player& player, ::Vec3 const& location);
55
56 MCFOLD bool $isDarkEnoughToSpawn() const;
57
58
59 // NOLINTEND
60};
Definition ActorDefinitionGroup.h:26
Definition EntityContext.h:15
Definition HumanoidMonster.h:14
Definition Interaction.h:9
Definition Player.h:129
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15