LeviLamina
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GameEventMovementTrackingSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityRegistry;
15// clang-format on
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual void tick(::EntityRegistry& registry) /*override*/;
22 // NOLINTEND
23
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCAPI static void _tickGameEventMovementTrackingComponent(
28 ::ActorOwnerComponent& actorOwnerComponent,
29 ::GameEventMovementTrackingComponent& gameEventMovementTrackingComponent,
31 );
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI void $tick(::EntityRegistry& registry);
38
39
40 // NOLINTEND
41};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:10
Definition GameEventMovementTrackingComponent.h:15
Definition GameEventMovementTrackingSystem.h:17
Definition ITickingSystem.h:15
Definition Optional.h:8
Definition RailMovementComponent.h:5