3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/core/math/Vec2.h"
8#include "mc/deps/ecs/WeakEntityRef.h"
9#include "mc/world/item/ItemStack.h"
33 ::ll::TypedStorage<2, 2, short> mItemId;
34 ::ll::TypedStorage<4, 4, int> mAuxValue;
35 ::ll::TypedStorage<4, 4, int> mCustomColor;
36 ::ll::TypedStorage<1, 1, bool> mIsEnchanted;
37 ::ll::TypedStorage<8, 32, ::std::string> mTrimPattern;
38 ::ll::TypedStorage<8, 32, ::std::string> mTrimMaterial;
44 MCAPI ~ItemProperties();
57 ::ll::TypedStorage<4, 8, ::Vec2> mRotation;
58 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mDisplayArmorStand;
59 ::ll::TypedStorage<8, 80, ::EquipmentPreviewRenderer::ItemProperties> mItemProperties;
60 ::ll::TypedStorage<8, 152, ::ItemStack> mItemStack;
65 EquipmentPreviewRenderer();
70 virtual ~EquipmentPreviewRenderer() =
default;
72 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
74 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const&) ;
77 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
83 MCAPI explicit EquipmentPreviewRenderer(::UIResolvedDef const& definition);
89 MCAPI
void* $ctor(::UIResolvedDef const& definition);
95 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
97 MCAPI
bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const&);
99 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int);
Definition EquipmentPreviewRenderer.h:5
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5
Definition UIResolvedDef.h:5
Definition EquipmentPreviewRenderer.h:13