LeviLamina
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EnchantWithLevelsFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/RandomValueBounds.h"
7#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStackBase;
13class Random;
14struct Trade;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 8, ::RandomValueBounds> mLevels;
22 ::ll::TypedStorage<1, 1, bool> mTreasure;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
29
30 virtual void applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&) /*override*/;
31
32 virtual int
33 applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&, ::Trade const& trade) /*override*/;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
40
41 MCAPI void $applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&);
42
43 MCAPI int $applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&, ::Trade const& trade);
44
45
46 // NOLINTEND
47};
Definition EnchantWithLevelsFunction.h:17
Definition ItemStackBase.h:44
Definition LootItemFunction.h:20
Definition LootTableContext.h:20
Definition Random.h:10
Definition Trade.h:10