3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/debug/DebugRenderer.h"
7#include "mc/client/renderer/game/LevelBuilder.h"
8#include "mc/client/renderer/game/ShadowCascadeState.h"
9#include "mc/client/renderer/scripting/Renderer.h"
10#include "mc/deps/application/AppPlatformListener.h"
11#include "mc/deps/application/LowMemorySeverity.h"
12#include "mc/deps/core/math/Color.h"
13#include "mc/deps/core/utility/NonOwnerPointer.h"
14#include "mc/deps/core/utility/pub_sub/Subscription.h"
15#include "mc/deps/ecs/WeakEntityRef.h"
16#include "mc/deps/game_refs/OwnerPtr.h"
17#include "mc/deps/game_refs/StackRefResult.h"
18#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
19#include "mc/world/level/BlockChangedEventTarget.h"
20#include "mc/world/level/LevelListener.h"
21#include "mc/world/level/Tick.h"
22#include "mc/world/level/dimension/DimensionType.h"
71namespace mce {
class Mesh; }
77 LLAPI
void rebuildAllRenderChunkGeometry();
82 ::ll::TypedStorage<8, 64, ::std::unordered_map<::DimensionType, ::OwnerPtr<::RenderChunkCoordinator>>>
83 mRenderChunkCoordinators;
84 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PointLighting::PointLightCoordinator>> mPointLightCoordinator;
85 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::PointLighting::PointLightShadowProbeManager>>
86 mPointLightShadowProbeManager;
87 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
88 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightPropagationCoordinator>>
89 mLightPropagationCoordinator;
90 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mLightVolumeOptionSubscription;
91 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
92 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
93 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
94 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
95 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
96 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
97 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mEndSkyMesh;
98 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
99 ::ll::TypedStorage<8, 128, ::std::shared_ptr<::mce::Mesh>[8]> mMoonMesh;
100 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mNameplateBackgroundMesh;
101 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mAtlasTexture;
102 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBrightnessTex;
103 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
104 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTexVibrantVisuals;
105 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
106 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
107 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndFlashTex;
108 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCrackFrames;
109 ::ll::TypedStorage<1, 1, ::DebugRenderer> mDebugRenderer;
110 ::ll::TypedStorage<8, 192, ::Scripting::RenderHelper::Renderer> mScriptDebugRenderer;
111 ::ll::TypedStorage<8, 8, ::Tick> mTicks;
112 ::ll::TypedStorage<8, 8, ::BlockActorRenderDispatcher&> mBlockEntityRenderDispatcher;
113 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BlockTessellator>> mLocalRenderer;
114 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleEngine>> mParticleEngine;
115 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ParticleSystemEngine>> mParticleSystemEngine;
116 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GeometryEditorGui>> mGeometryEditorGui;
117 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mTaskGroup;
118 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mSyncTaskGroup;
119 ::ll::TypedStorage<8, 8, ::GameRenderer&> mGameRenderer;
120 ::ll::TypedStorage<8, 8, ::ClientLevel&> mLevel;
121 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OptionRegistry>> mOptions;
122 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
123 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mLocalUser;
124 ::ll::TypedStorage<8, 64, ::std::function<void()>> mReleaseParticleSystemInterfaceProxyCallback;
125 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererPlayer>> mLevelRendererPlayer;
126 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererShadowCamera;
127 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelRendererShadowCamera>> mLevelRendererCloudShadowCamera;
128 ::ll::TypedStorage<4, 4, ::ShadowCascadeState> mShadowCascadeState;
129 ::ll::TypedStorage<1, 1, bool> mTextureShiftsEnabled;
130 ::ll::TypedStorage<8, 1456, ::LevelBuilder> mLevelBuilder;
131 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererProxy>> mProxy;
132 ::ll::TypedStorage<4, 16, ::mce::Color> mClearBufferColor;
133 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::PlayerRenderView>> mPlayerView;
134 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::DataDrivenRendererV2RequiredData>> mDataDrivenRendererV2RequiredData;
135 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::UniversalEntityRenderer>> mUniversalEntityRenderer;
140 LevelRenderer& operator=(LevelRenderer
const&);
141 LevelRenderer(LevelRenderer
const&);
147 virtual ~LevelRenderer() =
default;
149 virtual void onAppSuspended() ;
151 virtual void onAppResumed() ;
153 virtual void onDeviceLost() ;
155 virtual void onLowMemory(::LowMemorySeverity) ;
157 virtual void onBlockChanged(
158 ::BlockSource& source,
159 ::BlockPos
const& blockPosition,
161 ::Block
const& block,
162 ::Block
const& oldBlock,
164 ::ActorBlockSyncMessage
const* syncMsg,
165 ::BlockChangedEventTarget eventTarget,
166 ::Actor* blockChangeSource
169 virtual void onChunkUnloaded(::LevelChunk& levelChunk) ;
171 virtual void takePicture(
172 ::cg::ImageBuffer& outImage,
175 ::ScreenshotOptions& screenshotOptions,
176 ::std::function<
void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
184 ::IClientInstance& clientInstance,
185 ::ClientLevel& level,
186 ::std::shared_ptr<::OptionRegistry> options,
187 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
188 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
189 ::WeakEntityRef localUser,
190 ::GameRenderer& gameRenderer,
191 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface>
const& soundPlayer,
192 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
193 ::SoundMapping
const& sounds,
194 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup,
195 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
196 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
199 MCAPI
void _createMeshes(::Tessellator& tessellator);
201 MCAPI
void _initDataDrivenRendererResources(
202 ::std::unordered_map<::HashedString, ::std::shared_ptr<::DataDrivenRenderer>>
const& renderers,
203 ::MinecraftGameplayGraphicsResources& graphicsResources
206 MCAPI
void _setLevelRendererCameras();
208 MCAPI
void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
210 MCAPI ::BlockTessellator& getBlockRenderer();
212 MCAPI ::ParticleEngine& getParticleEngine()
const;
214 MCAPI ::StackRefResult<::RenderChunkCoordinator> getRenderChunkCoordinator(::DimensionType dimID);
216 MCAPI
void onDimensionChanged();
218 MCAPI
void onOptionsChanged();
220 MCAPI
void onWillChangeDimension();
222 MCAPI
void preRenderUpdate(
223 ::ScreenContext& screenContext,
224 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
227 MCAPI
void rebuildAllDDRv2Geometry();
230 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
231 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
232 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup
235 MCAPI
void renderLevel(::ScreenContext& screenContext, ::FrameRenderObject
const& renderObj);
237 MCAPI
void resetLightVolumeManager(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
239 MCAPI
void resetLightingConfig(::std::weak_ptr<::RuntimeLocalLightingConfig const> runtimeLocalLightingConfig);
241 MCAPI
void resetPointLighting(::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasUserOps);
243 MCAPI
void tickLevelRenderer();
250 ::IClientInstance& clientInstance,
251 ::ClientLevel& level,
252 ::std::shared_ptr<::OptionRegistry> options,
253 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
254 ::Bedrock::NotNullNonOwnerPtr<::TextureAtlas const>
const& terrainTexture,
255 ::WeakEntityRef localUser,
256 ::GameRenderer& gameRenderer,
257 ::Bedrock::NotNullNonOwnerPtr<::SoundPlayerInterface>
const& soundPlayer,
258 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup>
const& geometryGroup,
259 ::SoundMapping
const& sounds,
260 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const>
const& actorResourceDefinitionGroup,
261 ::Bedrock::NotNullNonOwnerPtr<::TextureShiftManager const>& textureShiftManager,
262 ::std::weak_ptr<::dragon::atlas::IAtlasUserOperations> atlasOps
269 MCAPI
void $onAppSuspended();
271 MCAPI
void $onAppResumed();
273 MCAPI
void $onDeviceLost();
275 MCAPI
void $onLowMemory(::LowMemorySeverity);
277 MCAPI
void $onBlockChanged(
278 ::BlockSource& source,
279 ::BlockPos
const& blockPosition,
281 ::Block
const& block,
282 ::Block
const& oldBlock,
284 ::ActorBlockSyncMessage
const* syncMsg,
285 ::BlockChangedEventTarget eventTarget,
286 ::Actor* blockChangeSource
289 MCAPI
void $onChunkUnloaded(::LevelChunk& levelChunk);
291 MCAPI
void $takePicture(
292 ::cg::ImageBuffer& outImage,
295 ::ScreenshotOptions& screenshotOptions,
296 ::std::function<
void(::cg::ImageBuffer&, ::ScreenshotOptions&)> completedScreenshotCallback
Definition ActorResourceDefinitionGroup.h:5
Definition BlockActorRenderDispatcher.h:5
Definition BlockSource.h:71
Definition BlockTessellator.h:5
Definition ClientFrameUpdateContext.h:5
Definition ClientLevel.h:5
Definition DataDrivenRendererV2RequiredData.h:5
Definition DataDrivenRenderer.h:5
Definition GameRenderer.h:5
Definition GeometryEditorGui.h:5
Definition GeometryGroup.h:5
Definition HashedString.h:5
Definition IClientInstance.h:5
Definition LevelChunk.h:77
Definition LevelListener.h:28
Definition LevelRendererPlayer.h:5
Definition LevelRendererProxy.h:5
Definition LevelRendererShadowCamera.h:5
Definition LevelRenderer.h:5
Definition LightPropagationCoordinator.h:7
Definition LightVolumeManager.h:7
Definition MinecraftGameplayGraphicsResources.h:5
Definition OptionRegistry.h:5
Definition ParticleEngine.h:5
Definition ParticleSystemEngine.h:5
Definition PlayerRenderView.h:5
Definition PointLightCoordinator.h:7
Definition PointLightShadowProbeManager.h:7
Definition RenderChunkCoordinator.h:5
Definition RuntimeLocalLightingConfig.h:5
Definition ScreenContext.h:5
Definition SoundMapping.h:5
Definition SoundPlayerInterface.h:23
Definition TaskGroup.h:86
Definition Tessellator.h:5
Definition TextureAtlas.h:5
Definition TextureShiftManager.h:5
Definition UniversalEntityRenderer.h:5
Definition ImageBuffer.h:16
Definition IAtlasUserOperations.h:7
Definition TextureGroup.h:7
Definition ActorBlockSyncMessage.h:8
Definition FrameRenderObject.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ScreenshotOptions.h:5