LeviLamina
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BaseGameVersion.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/sem_ver/SemVersion.h"
7
8class BaseGameVersion {
9public:
10 // BaseGameVersion inner types declare
11 // clang-format off
13 // clang-format on
14
15 // BaseGameVersion inner types define
17
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::SemVersion> mSemVersion;
22 ::ll::TypedStorage<1, 1, bool> mNeverCompatible;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 BaseGameVersion& operator=(BaseGameVersion const&);
28 BaseGameVersion();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI BaseGameVersion(::BaseGameVersion const& rhs);
34
35 MCAPI bool isCompatibleWith(::BaseGameVersion const& baseGameVersion) const;
36
37 MCAPI bool operator!=(::BaseGameVersion const& rhs) const;
38
39 MCAPI bool operator==(::BaseGameVersion const& rhs) const;
40 // NOLINTEND
41
42public:
43 // static functions
44 // NOLINTBEGIN
45 MCAPI static ::SemVersion::MatchType fromString(::std::string const& source, ::BaseGameVersion& output);
46 // NOLINTEND
47
48public:
49 // static variables
50 // NOLINTBEGIN
51 MCAPI static ::BaseGameVersion const& ANY();
52
53 MCAPI static ::BaseGameVersion const& EMPTY();
54
55 MCAPI static ::BaseGameVersion const& INCOMPATIBLE();
56 // NOLINTEND
57
58public:
59 // constructor thunks
60 // NOLINTBEGIN
61 MCAPI void* $ctor(::BaseGameVersion const& rhs);
62 // NOLINTEND
63};
Definition BaseGameVersion.h:16