18 virtual void addAsyncWork(::std::unique_ptr<::IAsyncWorkItem>) = 0;
20 virtual void addSyncWork(
::AssetLoadWorkKey const&, ::std::unique_ptr<::ISyncWorkItem>) = 0;
22 virtual void addFence(
::AssetLoadWorkKey const&, ::std::unique_ptr<::ISyncWorkItem>) = 0;