LeviLamina
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EnchantRandomlyFunction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/item/enchanting/EnchantmentInstance.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
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// auto generated forward declare list
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// clang-format off
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class
EnchantmentInstance
;
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class
ItemStackBase
;
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class
LootTableContext
;
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class
Random
;
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// clang-format on
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class
EnchantRandomlyFunction
:
public
::LootItemFunction
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::std::vector<::EnchantmentInstance>> mEnchantments;
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::ll::TypedStorage<1, 1, bool> mTreasure;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::LootItemFunction::FunctionType getFunctionType()
const
/*override*/
;
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virtual
void
applyPreVersion(
::ItemStackBase
& item,
::Random
& random,
::LootTableContext
&)
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD ::LootItemFunction::FunctionType $getFunctionType()
const
;
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MCAPI
void
$applyPreVersion(
::ItemStackBase
& item,
::Random
& random,
::LootTableContext
&);
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// NOLINTEND
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};
EnchantRandomlyFunction
Definition
EnchantRandomlyFunction.h:17
EnchantmentInstance
Definition
EnchantmentInstance.h:8
ItemStackBase
Definition
ItemStackBase.h:44
LootItemFunction
Definition
LootItemFunction.h:20
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:10
src
mc
world
level
storage
loot
functions
EnchantRandomlyFunction.h
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for LeviLamina by
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