3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
24 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
26 virtual bool isInteractiveBlock()
const ;
28 virtual ::Block
const&
29 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
32 virtual int getVariant(
::Block const& block)
const ;
34 virtual ::Block
const& getRenderBlock()
const ;
36 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
38 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
Definition BlockPlayerInteractEvent.h:18
Definition VaultBlock.h:20
static MCAPI void ** $vftable()
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $isInteractiveBlock() const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Block const & $getRenderBlock() const
Definition Brightness.h:8