LeviLamina
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MoveActorAbsoluteData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/legacy/ActorRuntimeID.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class MoveActorAbsoluteData {
15public:
16 // MoveActorAbsoluteData inner types define
17 union Header {
18 public:
19 // member variables
20 // NOLINTBEGIN
21 bool mForceCompletion : 1;
22 bool mForceMove : 1;
23 bool mForceMoveLocalEntity : 1;
24 bool mIsOnGround : 1;
25 ::ll::TypedStorage<1, 1, uchar> mRaw;
26 // NOLINTEND
27 };
28
29public:
30 // member variables
31 // NOLINTBEGIN
32 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
33 ::ll::TypedStorage<1, 1, ::MoveActorAbsoluteData::Header> mHeader;
34 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
35 ::ll::TypedStorage<1, 1, schar> mRotX;
36 ::ll::TypedStorage<1, 1, schar> mRotY;
37 ::ll::TypedStorage<1, 1, schar> mRotYHead;
38 ::ll::TypedStorage<1, 1, schar> mRotYBody;
39 ::ll::TypedStorage<8, 8, uint64> mTicks;
40 // NOLINTEND
41
42public:
43 // prevent constructor by default
44 MoveActorAbsoluteData();
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI explicit MoveActorAbsoluteData(::Actor const& entity);
50
51 MCAPI bool isDifferenceSignificant(::MoveActorAbsoluteData const& old, ::Vec3 const& velocity) const;
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCAPI void* $ctor(::Actor const& entity);
58 // NOLINTEND
59};
Definition Actor.h:113
Definition Vec3.h:10
Definition MoveActorAbsoluteData.h:17