LeviLamina
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JigsawSectionData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/Rotation.h"
7#include "mc/world/level/levelgen/v2/JigsawSectionDataKey.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12class BoundingBox;
14namespace br::worldgen { struct JigsawJunction; }
15// clang-format on
16
17namespace br::worldgen {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::std::vector<::StructurePoolElement const*>> mElements;
24 ::ll::TypedStorage<8, 24, ::std::vector<int>> mDepth;
25 ::ll::TypedStorage<8, 24, ::std::vector<int>> mGroundOffsets;
26 ::ll::TypedStorage<8, 24, ::std::vector<::Rotation>> mRotations;
27 ::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mPositions;
28 ::ll::TypedStorage<8, 24, ::std::vector<::std::vector<::br::worldgen::JigsawJunction>>> mJunctions;
29 ::ll::TypedStorage<8, 24, ::std::vector<::BoundingBox>> mBoundingBoxes;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ::br::worldgen::JigsawSectionDataKey push(::StructurePoolElement const* element, int depth);
36 // NOLINTEND
37};
38
39} // namespace br::worldgen
Definition BlockPos.h:17
Definition BoundingBox.h:13
Definition StructurePoolElement.h:39
Definition JigsawSectionData.h:19
Definition JigsawJunction.h:10