LeviLamina
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MobEffectsReplay.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/utilities/IMovementCorrection.h"
7#include "mc/network/packet/MobEffectPacket.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class EntityContext;
13// clang-format on
14
15namespace History {
16
17struct MobEffectsReplay : public ::IMovementCorrection {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 96, ::MobEffectPacket> mPacket;
22 ::ll::TypedStorage<4, 4, ::std::bitset<2> const> mCorrectionTypeBitset;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void advanceFrame(::EntityContext& entity) const /*override*/;
29
30 virtual void advanceLiveFrame(::Actor& actor, ::std::optional<uint64>) /*override*/;
31
32 virtual ::std::bitset<2> getCorrectionTypeBitset() const /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $advanceFrame(::EntityContext& entity) const;
39
40 MCAPI void $advanceLiveFrame(::Actor& actor, ::std::optional<uint64>);
41
42 MCAPI ::std::bitset<2> $getCorrectionTypeBitset() const;
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
51
52} // namespace History
Definition Actor.h:113
Definition EntityContext.h:15
Definition MobEffectsReplay.h:7
static MCAPI void ** $vftable()