LeviLamina
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Bat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/Mob.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class CompoundTag;
15class DataLoadHelper;
16class EntityContext;
18struct HurtParameters;
19// clang-format on
20
21class Bat : public ::Mob {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<1, 1, bool> mWasResting;
26 ::ll::TypedStorage<4, 12, ::Vec3> mTargetPosition;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 Bat();
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual void newServerAiStep() /*override*/;
37
38 virtual ::ActorHurtResult
39 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
40
41 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
42
43 virtual void addAdditionalSaveData(::CompoundTag& entityTag) const /*override*/;
44
45 virtual void pushActors() /*override*/;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI
52 Bat(::ActorDefinitionGroup* definitions,
53 ::ActorDefinitionIdentifier const& definitionName,
54 ::EntityContext& entityContext);
55
56 MCAPI void postNormalTick();
57 // NOLINTEND
58
59public:
60 // constructor thunks
61 // NOLINTBEGIN
62 MCAPI void* $ctor(
63 ::ActorDefinitionGroup* definitions,
64 ::ActorDefinitionIdentifier const& definitionName,
65 ::EntityContext& entityContext
66 );
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCAPI void $newServerAiStep();
73
74 MCAPI ::ActorHurtResult
75 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
76
77 MCAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
78
79 MCAPI void $addAdditionalSaveData(::CompoundTag& entityTag) const;
80
81 MCFOLD void $pushActors();
82
83
84 // NOLINTEND
85};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition EntityContext.h:15
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8