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LegacyScriptEngine
About
Home
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Supported Versions
LegacyScriptEngine
About
LeviMC
Home
Projects
Core
LeviLamina
Mod loader for Bedrock Dedicated Server
LegacyScriptEngine
Script engine for legacy LLSE plugins
LeviStone
(GitHub)
Runtime for Endstone plugins on LeviLamina
lip
General-purpose package installer
Launchers
LeviLauncher
Bedrock (GDK) launcher for Windows
LeviLaunchroid
Bedrock launcher for Android
Official mods
LeviOptimize
Performance optimizations for LeviLamina servers
LeviAntiCheat
Anti-cheat for LeviLamina servers
MoreDimensions
More dimensions for Bedrock worlds
BarelyEnoughItems
Item list and recipe viewer (JEI) for Bedrock
AlleviatedBackpacks
Backpacks with upgrades for Bedrock
Bedstones
Waystones for Bedrock worlds
BeetrootSkin
Hunger and saturation at a glance
LeviHeadlessInput
Scripted client input for mod tests
All repositories on GitHub
Mods
Blog
Community
About
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ScriptPlayerLeaveBeforeEvent.h
1
#pragma once
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3
#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
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// auto generated forward declare list
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// clang-format off
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namespace
ScriptModuleMinecraft {
class
ScriptPlayer
; }
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namespace
Scripting {
struct
ClassBinding
; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptPlayerLeaveBeforeEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
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mPlayerHandle;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::Scripting::ClassBinding bind();
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// NOLINTEND
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};
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}
// namespace ScriptModuleMinecraft
ScriptModuleMinecraft::ScriptPlayer
Definition
ScriptPlayer.h:42
ScriptModuleMinecraft::ScriptPlayerLeaveBeforeEvent
Definition
ScriptPlayerLeaveBeforeEvent.h:16
Scripting::ClassBinding
Definition
ClassBinding.h:10
src
mc
scripting
modules
minecraft
events
ScriptPlayerLeaveBeforeEvent.h
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