LeviLamina
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DimensionTransitionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
ChangeDimensionRequest
;
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class
DimensionStateComponent
;
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class
Player
;
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class
StrictEntityContext
;
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struct
PlayerChangeDimensionRequestComponent
;
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struct
PlayerComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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class
DimensionTransitionSystem
{
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public
:
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// DimensionTransitionSystem inner types define
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using
DimensionRequestHandler = ::std::function<bool(
::Player
&,
::ChangeDimensionRequest
&)>;
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using
IsSuspended = ::std::function<bool(
::Player
&)>;
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
requestPlayerChangeDimension(
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::StrictEntityContext
const
& player,
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::ChangeDimensionRequest
&& request,
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::ViewT<::StrictEntityContext, ::DimensionStateComponent, ::StateVectorComponent>
playerData,
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::EntityModifier<::PlayerChangeDimensionRequestComponent>
modifier
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);
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MCAPI
static
void
tryHandleChangeDimensionRequestLevel(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::PlayerComponent>
,
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::PlayerChangeDimensionRequestComponent
,
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::ActorOwnerComponent
> requests,
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::EntityModifier<::PlayerChangeDimensionRequestComponent>
modifier,
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::std::function<
bool
(
::Player
&,
::ChangeDimensionRequest
&)>
const
& callback,
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::std::function<
bool
(
::Player
&)>
const
& isSuspended
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
ChangeDimensionRequest
Definition
ChangeDimensionRequest.h:14
DimensionStateComponent
Definition
DimensionStateComponent.h:5
DimensionTransitionSystem
Definition
DimensionTransitionSystem.h:22
EntityModifier
Definition
EntityModifier.h:6
Player
Definition
Player.h:129
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
PlayerChangeDimensionRequestComponent
Definition
PlayerChangeDimensionRequestComponent.h:8
PlayerComponent
Definition
PlayerComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
DimensionTransitionSystem.h
Generated on
for LeviLamina by
1.16.1