LeviLamina
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PlayerJoinWorldContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/events/event_data/ServerTelemetryData.h"
7#include "mc/network/connection/ReconnectionType.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 32, ::std::string> partyId;
14 ::ll::TypedStorage<1, 1, bool> isPartyLeader;
15 ::ll::TypedStorage<1, 1, bool> isPartyDestination;
16 ::ll::TypedStorage<1, 1, bool> isServerTransfer;
17 ::ll::TypedStorage<1, 1, ::Connection::ReconnectionType> reconnectionType;
18 ::ll::TypedStorage<8, 136, ::std::optional<::Social::Events::ServerTelemetryData>> serverTelemetryData;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 PlayerJoinWorldContext& operator=(PlayerJoinWorldContext const&);
24 PlayerJoinWorldContext();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI PlayerJoinWorldContext(::PlayerJoinWorldContext const&);
30
31 MCAPI ~PlayerJoinWorldContext();
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCAPI void* $ctor(::PlayerJoinWorldContext const&);
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43 MCAPI void $dtor();
44 // NOLINTEND
45};
Definition PlayerJoinWorldContext.h:5