LeviLamina
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SplashPotionEffectSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, int> mPotionEffect;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void writetoJSON(::Json::Value&) const /*override*/;
26
27 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
28
29 virtual char const* getName() const /*override*/;
30 // NOLINTEND
31};
Definition Actor.h:113
Definition Value.h:16
Definition OnHitSubcomponent.h:13
Definition ProjectileComponent.h:30
Definition SplashPotionEffectSubcomponent.h:15