LeviLamina
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SpinAttackModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
14// clang-format on
15
16class SpinAttackModel : public ::Model {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 576, ::ModelPart> mBox;
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void renderSpin(::BaseActorRenderContext& renderContext, ::Actor& e, float bob, float scale);
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI SpinAttackModel();
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCAPI void* $ctor();
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $renderSpin(::BaseActorRenderContext& renderContext, ::Actor& e, float bob, float scale);
46 // NOLINTEND
47};
Definition Actor.h:113
Definition BaseActorRenderContext.h:5
Definition Model.h:5
Definition SpinAttackModel.h:5