3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17#include "mc/entity/utilities/GetCollisionShapeViews.h"
18#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
56 ::CanStandOnPowderSnowComponent,
57 ::CanStandOnPowderSnowFromEquipmentComponent,
60 ::ParrotFlagComponent,
66 ::MovementAbilitiesComponent,
68 ::FallDistanceComponent,
70 ::ActorGameTypeComponent,
71 ::ActorDataFlagComponent,
73 ::ActorRotationComponent,
74 ::MobBodyRotationComponent,
75 ::RenderRotationComponent,
76 ::StandAnimationComponent,
78 ::VanillaOffsetComponent,
79 ::PassengerRenderingRidingOffsetComponent,
80 ::DimensionTypeComponent>,
81 ::Write<::PlayerInputRequestComponent>,
83 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
85 ::EntityFactoryT<>>> {
102 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::BaseGameVersionComponent const>> mVersion;
103 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
104 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
144 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerBoundingBoxStateUpdateSystem::Views>> mViews;
191 MCAPI
static void tickPlayerBoundingBoxStateUpdateSystem(
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:85
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent >, ::Write<::PlayerInputRequestComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI void ** $vftable()
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition BaseGameVersionComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerBoundingBoxStateUpdateSystem.h:93
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10