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PlayerBoundingBoxStateUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/OptionalGlobal.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17#include "mc/entity/utilities/GetCollisionShapeViews.h"
18#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
19
20// auto generated forward declare list
21// clang-format off
39struct MobFlagComponent;
41struct OffsetsComponent;
45struct PlayerComponent;
50struct VehicleComponent;
51// clang-format on
52
54: public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::CanStandOnPowderSnowComponent,
57 ::CanStandOnPowderSnowFromEquipmentComponent,
58 ::HorseFlagComponent,
59 ::MobFlagComponent,
60 ::ParrotFlagComponent,
61 ::VehicleComponent,
62 ::CamelFlagComponent,
63 ::PlayerComponent>,
64 ::Read<
65 ::AABBShapeComponent,
66 ::MovementAbilitiesComponent,
67 ::ActorTypeComponent,
68 ::FallDistanceComponent,
69 ::PassengerComponent,
70 ::ActorGameTypeComponent,
71 ::ActorDataFlagComponent,
72 ::VehicleComponent,
73 ::ActorRotationComponent,
74 ::MobBodyRotationComponent,
75 ::RenderRotationComponent,
76 ::StandAnimationComponent,
77 ::OffsetsComponent,
78 ::VanillaOffsetComponent,
79 ::PassengerRenderingRidingOffsetComponent,
80 ::DimensionTypeComponent>,
81 ::Write<::PlayerInputRequestComponent>,
82 ::AddRemove<>,
83 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
84 ::GlobalWrite<>,
85 ::EntityFactoryT<>>> {
86public:
87 // PlayerBoundingBoxStateUpdateSystem inner types declare
88 // clang-format off
89 struct Views;
90 // clang-format on
91
92 // PlayerBoundingBoxStateUpdateSystem inner types define
93 struct Views {
94 public:
95 // member variables
96 // NOLINTBEGIN
97 ::ll::TypedStorage<
98 8,
99 56,
101 mView;
102 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::BaseGameVersionComponent const>> mVersion;
103 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
104 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
105 // NOLINTEND
106 };
107
109 ::Filter<
118 ::Read<
140
141public:
142 // member variables
143 // NOLINTBEGIN
144 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PlayerBoundingBoxStateUpdateSystem::Views>> mViews;
145 // NOLINTEND
146
147public:
148 // virtual functions
149 // NOLINTBEGIN
150 virtual void tick(
152 ::Filter<
161 ::Read<
182 ::EntityFactoryT<>>& strictContext
183 ) /*override*/;
184
185 virtual ~PlayerBoundingBoxStateUpdateSystem() /*override*/ = default;
186 // NOLINTEND
187
188public:
189 // static functions
190 // NOLINTBEGIN
191 MCAPI static void tickPlayerBoundingBoxStateUpdateSystem(
193 ::AABBShapeComponent const& aabb,
195 float sneakHeight,
196 ::GetCollisionShapeViews const& collisionViews,
197 ::IConstBlockSource const& region
198 );
199 // NOLINTEND
200
201public:
202 // virtual function thunks
203 // NOLINTBEGIN
204 MCNAPI void $tick(
206 ::Filter<
215 ::Read<
236 ::EntityFactoryT<>>& strictContext
237 );
238
239
240 // NOLINTEND
241
242public:
243 // vftables
244 // NOLINTBEGIN
245 MCNAPI static void** $vftable();
246 // NOLINTEND
247};
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition PlayerBoundingBoxStateUpdateSystem.h:85
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent >, ::Write<::PlayerInputRequestComponent >, ::AddRemove<>, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI void ** $vftable()
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition BaseGameVersionComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GetCollisionShapeViews.h:10
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerBoundingBoxStateUpdateSystem.h:93
Definition PlayerComponent.h:5
Definition PlayerInputRequestComponent.h:10
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5