LeviLamina
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TripodCamera.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/Mob.h"
9
10// auto generated forward declare list
11// clang-format off
14class ActorHurtResult;
15class EntityContext;
16class Interaction;
17class Player;
18class Vec3;
20struct HurtParameters;
22// clang-format on
23
24class TripodCamera : public ::Mob {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
29 ::ll::TypedStorage<1, 1, bool> mActivated;
30 ::ll::TypedStorage<4, 4, int> mCountdown;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 TripodCamera();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 virtual float getShadowRadius() const /*override*/;
43
44 virtual bool isTargetable() const /*override*/;
45
46 virtual bool canExistWhenDisallowMob() const /*override*/;
47
48 virtual void remove() /*override*/;
49
50 virtual ::Interaction getInteraction(::Player& player, ::Vec3 const& location) /*override*/;
51
52 virtual ::ActorHurtResult
53 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI TripodCamera(
60 ::ActorDefinitionGroup* definitions,
61 ::ActorDefinitionIdentifier const& definitionName,
62 ::EntityContext& entityContext
63 );
64
65 MCAPI void startTakingPicture(::Player& player);
66 // NOLINTEND
67
68public:
69 // constructor thunks
70 // NOLINTBEGIN
71 MCAPI void* $ctor(
72 ::ActorDefinitionGroup* definitions,
73 ::ActorDefinitionIdentifier const& definitionName,
74 ::EntityContext& entityContext
75 );
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCFOLD void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
82
83 MCFOLD float $getShadowRadius() const;
84
85 MCFOLD bool $isTargetable() const;
86
87 MCFOLD bool $canExistWhenDisallowMob() const;
88
89 MCAPI void $remove();
90
91 MCAPI ::Interaction $getInteraction(::Player& player, ::Vec3 const& location);
92
93 MCAPI ::ActorHurtResult
94 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
95
96
97 // NOLINTEND
98};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition EntityContext.h:15
Definition Interaction.h:9
Definition Player.h:129
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8
Definition VariantParameterList.h:14