25 ::ll::TypedStorage<8, 8, ::ActorDefinitionIdentifier const*> mActorId;
26 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mPosition;
27 ::ll::TypedStorage<8, 32, ::std::string> mEventName;
28 ::ll::TypedStorage<8, 32, ::std::string> mActorName;
29 ::ll::TypedStorage<1, 1, bool> mNameSet;
30 ::ll::TypedStorage<4, 8, ::RelativeFloat> mYRot;
31 ::ll::TypedStorage<4, 8, ::RelativeFloat> mXRot;
32 ::ll::TypedStorage<1, 1, bool> mIsUsingRotation;
33 ::ll::TypedStorage<1, 1, bool> mFacingIsPosition;
34 ::ll::TypedStorage<4, 4, ::RotationCommandUtils::FacingResult> mHaveFacing;
35 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mFacingEntity;
36 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mFacingPos;
44 virtual void postExecute(
::Actor&)
const;
58 MCFOLD
void $postExecute(
::Actor&)
const;