LeviLamina
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BundleContentQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/PropertyVector.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { struct GameplayUIContext; }
13namespace OreUI { struct ContainerItemPropertyObject; }
14// clang-format on
15
16namespace OreUI {
17
18class BundleContentQuery : public ::OreUI::QueryBase<::OreUI::BundleContentQuery> {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<
23 8,
24 120,
25 ::OreUI::PropertyVector<::OreUI::ContainerItemPropertyObject, ::OreUI::ContainerItemPropertyObject>>
26 mItems;
27 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
28 ::ll::TypedStorage<4, 4, int> mBundleID;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void update(double) /*override*/;
35 // NOLINTEND
36
37public:
38 // static variables
39 // NOLINTBEGIN
40 MCAPI static ::std::add_lvalue_reference_t<char const[34]> NAME();
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI void $update(double);
47 // NOLINTEND
48};
49
50} // namespace OreUI
Definition BundleContentQuery.h:7
Definition GameplayUIContext.h:7
Definition ContainerItemPropertyObject.h:7