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ResetJumpRidingScaleSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
10// clang-format on
11
13public:
14 // static functions
15 // NOLINTBEGIN
18 ::JumpRidingScaleComponent& jumpRidingScaleComponent,
19 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent
20 );
21 // NOLINTEND
22};
Definition ResetJumpRidingScaleSystem.h:12
static MCAPI void _doResetJumpRidingScaleSystem(::StrictEntityContext const &, ::JumpRidingScaleComponent &jumpRidingScaleComponent, ::VanillaClientGameplayComponent &vanillaClientGameplayComponent)
Definition StrictEntityContext.h:8
Definition JumpRidingScaleComponent.h:8
Definition VanillaClientGameplayComponent.h:8