LeviLamina
Loading...
Searching...
No Matches
MeshResource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
7#include "mc/world/actor/SkeletalHierarchyIndex.h"
8#include "mc/world/phys/AABB.h"
9
10struct MeshResource {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 632, ::mce::Mesh> mMeshData;
15 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
16 ::ll::TypedStorage<4, 4, uint> mSkeletonOffset;
17 ::ll::TypedStorage<8, 24, ::std::vector<uint64>> mBoneIndices;
18 ::ll::TypedStorage<8, 24, ::std::vector<ushort>> mPartVisibilityIndices;
19 ::ll::TypedStorage<4, 24, ::AABB> mAABB;
20 ::ll::TypedStorage<4, 16, ::std::pair<::glm::vec2, ::glm::vec2>> mUVAABB;
21 // NOLINTEND
22};
Definition MeshResource.h:5