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ArmorTrimTexturePath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ArmorTrimTexturePath {
6// static variables
7// NOLINTBEGIN
8MCNAPI ::std::string const& PALETTE_LOCATION_ROOT();
9
10MCNAPI ::std::string const& TRIM_ICON_LOCATION_ROOT();
11
12#ifdef LL_PLAT_C
13MCNAPI ::std::string const& TRIM_SUBSTR();
14#endif
15// NOLINTEND
16
17} // namespace ArmorTrimTexturePath