LeviLamina
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BellBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Vec3;
18namespace BlockEvents { class BlockPlayerInteractEvent; }
19namespace BlockEvents { class BlockQueuedTickEvent; }
20// clang-format on
21
22class BellBlock : public ::ActorBlock {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
27
28 virtual ::Block const&
29 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
30 /*override*/;
31
32 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const /*override*/;
33
34 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
37 /*override*/;
38
39 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual bool
42 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
43 /*override*/;
44
45 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
46 /*override*/;
47
48 virtual bool isInteractiveBlock() const /*override*/;
49
50 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const
51 /*override*/;
52 // NOLINTEND
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCAPI short _getItemId(::BlockSource const& region, ::std::string_view const itemName) const;
58
59 MCAPI bool hasValidAttachment(::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
60
61 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62
63 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
64 // NOLINTEND
65
66public:
67 // static functions
68 // NOLINTBEGIN
69 MCAPI static void _sendBellUsedEventToClient(::BlockSource const& region, ::Actor const& sourceActor);
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
76
77 MCAPI ::Block const& $getPlacementBlock(
78 ::Actor const& by,
79 ::BlockPos const& pos,
80 uchar face,
81 ::Vec3 const& clickPos,
82 int itemValue
83 ) const;
84
85 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& actor) const;
86
87 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
88
89 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
90
91 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
92
93 MCFOLD bool
94 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
95
96 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
97
98 MCFOLD bool $isInteractiveBlock() const;
99
100 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
101
102
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCAPI static void** $vftable();
109 // NOLINTEND
110};
Definition AABB.h:18
Definition Actor.h:113
Definition BellBlock.h:22
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition Vec3.h:10