LeviLamina
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ButtonBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Material;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class ButtonBlock : public ::BlockType {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<1, 1, bool const> mSensitive;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 ButtonBlock();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual ::AABB getCollisionShape(
41 ::Block const& block,
43 ::BlockPos const& pos,
45 ) const /*override*/;
46
47 virtual ::AABB const&
48 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
49 /*override*/;
50
51 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
52
53 virtual ::AABB const& getUIShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
54
55 virtual void addAABBs(
56 ::Block const& block,
57 ::IConstBlockSource const& region,
58 ::BlockPos const& pos,
59 ::AABB const* intersectTestBox,
60 ::std::vector<::AABB>& inoutBoxes
61 ) const /*override*/;
62
63 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar facing) const /*override*/;
64
65 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
66
67 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
68 /*override*/;
69
70 virtual ::Block const&
71 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
72 /*override*/;
73
74 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor&) const /*override*/;
75
76 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
77 /*override*/;
78
79 virtual bool isInteractiveBlock() const /*override*/;
80
81 virtual int getVariant(::Block const& block) const /*override*/;
82
83 virtual bool canSpawnOn(::Actor*) const /*override*/;
84
85 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
86 /*override*/;
87
88 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
89
90 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
91
92 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
93 // NOLINTEND
94
95public:
96 // member functions
97 // NOLINTBEGIN
98 MCAPI ButtonBlock(::std::string const& nameId, int id, ::Material const& material, bool sensitive);
99
100 MCAPI void
101 _buttonUnpressed(::BlockSource& region, ::Block const& buttonBlock, ::Vec3 const& pos, ::Actor* sourceActor) const;
102
103 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCAPI void
106 buttonPressed(::BlockSource& region, ::Block const& buttonBlock, ::Vec3 const& pos, ::Actor* sourceActor) const;
107
108 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
109
110 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
111
112 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
113 // NOLINTEND
114
115public:
116 // static functions
117 // NOLINTBEGIN
118 MCAPI static bool canAttachTo(::BlockSource& region, ::BlockPos const& pos, uchar facing);
119 // NOLINTEND
120
121public:
122 // constructor thunks
123 // NOLINTBEGIN
124 MCAPI void* $ctor(::std::string const& nameId, int id, ::Material const& material, bool sensitive);
125 // NOLINTEND
126
127public:
128 // virtual function thunks
129 // NOLINTBEGIN
130 MCAPI ::AABB $getCollisionShape(
131 ::Block const& block,
132 ::IConstBlockSource const&,
133 ::BlockPos const& pos,
135 ) const;
136
137 MCAPI ::AABB const&
138 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
139
140 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
141
142 MCAPI ::AABB const& $getUIShape(::Block const& block, ::AABB& bufferAABB) const;
143
144 MCAPI void $addAABBs(
145 ::Block const& block,
146 ::IConstBlockSource const& region,
147 ::BlockPos const& pos,
148 ::AABB const* intersectTestBox,
149 ::std::vector<::AABB>& inoutBoxes
150 ) const;
151
152 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar facing) const;
153
154 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
155
156 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
157
158 MCAPI ::Block const& $getPlacementBlock(
159 ::Actor const& by,
160 ::BlockPos const& pos,
161 uchar face,
162 ::Vec3 const& clickPos,
163 int itemValue
164 ) const;
165
166 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor&) const;
167
168 MCAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
169
170 MCFOLD bool $isInteractiveBlock() const;
171
172 MCFOLD int $getVariant(::Block const& block) const;
173
174 MCFOLD bool $canSpawnOn(::Actor*) const;
175
176 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
177
178 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
179
180 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
181
182 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
183
184
185 // NOLINTEND
186
187public:
188 // vftables
189 // NOLINTBEGIN
190 MCAPI static void** $vftable();
191 // NOLINTEND
192};
Definition AABB.h:18
Definition Actor.h:113
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Material.h:8
Definition Vec3.h:10
Definition optional_ref.h:10