LeviLamina
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AnvilQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { struct GameplayUIContext; }
13// clang-format on
14
15namespace OreUI {
16
17class AnvilQuery : public ::OreUI::QueryBase<::OreUI::AnvilQuery> {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mCostText;
22 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mCostSentiment;
23 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> mShouldCrossOutIconBeVisible;
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mPreviewItemName;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> mHasInputItem;
26 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void update(double) /*override*/;
33 // NOLINTEND
34
35public:
36 // static variables
37 // NOLINTBEGIN
38 MCAPI static ::std::add_lvalue_reference_t<char const[26]> NAME();
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $update(double);
45 // NOLINTEND
46};
47
48} // namespace OreUI
Definition AnvilQuery.h:7
Definition GameplayUIContext.h:7