3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
17class AnvilQuery :
public ::OreUI::QueryBase<::OreUI::AnvilQuery> {
21 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mCostText;
22 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mCostSentiment;
23 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> mShouldCrossOutIconBeVisible;
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> mPreviewItemName;
25 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> mHasInputItem;
26 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
32 virtual void update(
double) ;
38 MCAPI static ::std::add_lvalue_reference_t<char const[26]> NAME();
44 MCAPI
void $update(
double);
Definition AnvilQuery.h:7
Definition GameplayUIContext.h:7