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LeviLamina
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Agent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_components/Direction.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class Vec3;
12namespace Util::Agent { struct SimulatedMoveResult; }
13// clang-format on
14
15namespace Util::Agent {
16// functions
17// NOLINTBEGIN
18MCAPI ::Vec3 getNextPosFromDirection(::Vec3 const& startPosition, float bodyRotation, ::AgentComponents::Direction dir);
19
20MCAPI ::Util::Agent::SimulatedMoveResult
21simulateMove(::EntityContext& entity, ::AgentComponents::Direction dir, ::Vec3 destination);
22// NOLINTEND
23
24} // namespace Util::Agent
Definition EntityContext.h:15
Definition Vec3.h:10
Definition SimulatedMoveResult.h:10