LeviLamina
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ActorGarbageCollector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::std::vector<::OwnerPtr<::EntityContext>>> mPendingEntitiesToRemove;
18 ::ll::TypedStorage<8, 24, ::std::vector<::OwnerPtr<::EntityContext>>> mDiscardedSerializingEntities;
19 ::ll::TypedStorage<1, 1, bool> mIsTearingDown;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25#ifdef LL_PLAT_C
26 MCAPI void garbageCollectEntity(::OwnerPtr<::EntityContext> entity);
27#endif
28
29 MCAPI void teardown();
30
31 MCAPI void update();
32 // NOLINTEND
33};
Definition ActorGarbageCollector.h:13
Definition EntityContext.h:15
Definition OwnerPtr.h:7