22class BedBlockActor :
public ::VanillaBlockActor {
26 ::ll::TypedStorage<4, 4, int> mDyeColor;
27 ::ll::TypedStorage<1, 1, bool> mDirty;
28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mPetSleepingOnBed;
29 ::ll::TypedStorage<8, 8, ::Block const&> mBedBlock;
34 BedBlockActor& operator=(BedBlockActor
const&);
35 BedBlockActor(BedBlockActor
const&);
53 virtual ::IVanillaRenderBlockActorComponent*
56 virtual ::std::string getName()
const ;
58 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&) ;
66 MCAPI
void stopSleepingOn(
::BlockSource& region,
bool forcefulAwake);
86 MCAPI ::std::string $getName()
const;
88 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
Definition SaveContext.h:5