3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/external/render_dragon/atlas/AtlasTileHandle.h"
7#include "mc/external/render_dragon/rendering/TextureCubeFace.h"
11namespace dragon::rendering {
struct Camera; }
14namespace PointLighting {
28 ::ll::TypedStorage<8, 32, ::dragon::atlas::AtlasTileHandle> mActiveTileHandle;
29 ::ll::TypedStorage<2, 2, ushort> mActiveDimension;
30 ::ll::TypedStorage<8, 32, ::dragon::atlas::AtlasTileHandle> mPendingTileHandle;
31 ::ll::TypedStorage<2, 2, ushort> mPendingDimension;
32 ::ll::TypedStorage<8, 8, uint64> mLastGrownMs;
33 ::ll::TypedStorage<8, 8, uint64> mLastShrinkMs;
34 ::ll::TypedStorage<8, 8, uint64> mLastInvalidateMs;
35 ::ll::TypedStorage<8, 8, uint64> mLastBudgetSkipMs;
36 ::ll::TypedStorage<8, 8, uint64> mFailureCount;
43 ::ll::TypedStorage<4, 12, ::glm::vec3> mLightWorldPosition;
44 ::ll::TypedStorage<1, 1, uchar> mVanillaBrightness;
45 ::ll::TypedStorage<8, 720, ::std::array<::PointLighting::PointLightShadowProbe::FaceState, 6>> mFaceStates;
46 ::ll::TypedStorage<8, 8, uint64> mLastAccessedMs;
47 ::ll::TypedStorage<1, 1, bool> mIsVisibleThisFrame;
48 ::ll::TypedStorage<1, 1, bool> mIsFreshProbe;
54 MCAPI static ::dragon::rendering::Camera createTileCamera(
55 ::glm::vec3
const& probePos,
56 ::glm::vec3
const& worldOrigin,
57 ::dragon::rendering::TextureCubeFace face,
Definition PointLightShadowProbe.h:7
Definition PointLightShadowProbe.h:15