LeviLamina
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GameModuleClient.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/application/app_extensions/AppExtensionsNonOwner.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8
9// auto generated forward declare list
10// clang-format off
12class BaseGameVersion;
14class ClientLevel;
15class CommandRegistry;
16class Experiments;
18class IClientInstance;
20class ItemRegistryRef;
21class Level;
24// clang-format on
25
27public:
28 // GameModuleClient inner types define
29 enum class ResourceLoadingPhase : int {
30 AppStartup = 0,
31 Frontend = 1,
32 InGame = 2,
33 };
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual ~GameModuleClient() /*override*/ = default;
39
40 virtual void init(::IClientInstance& client, ::Bedrock::NotNullNonOwnerPtr<::Level> const& level) = 0;
41
42 virtual void configureLevel(
43 ::IClientInstance& client,
44 ::Bedrock::NotNullNonOwnerPtr<::ClientLevel> const& level,
45 ::Experiments const& experiments,
46 ::BaseGameVersion const& baseGameVersion
47 ) = 0;
48
49 virtual void deconfigureLevel(::IClientInstance& client) = 0;
50
51 virtual void onLeaveWorld() = 0;
52
53 virtual void initializeResourceStack(
54 ::Experiments const* experiments,
55 ::Bedrock::NotNullNonOwnerPtr<::IResourcePackRepository> const& repo,
56 ::ResourcePackStack& stack,
57 ::BaseGameVersion const& baseGameVersion,
58 ::GameModuleClient::ResourceLoadingPhase loadingPhase,
59 bool includeEditorPacks
60 ) = 0;
61
62 virtual void configureDocumentation(::GameModuleDocumentation&, ::ItemRegistryRef const) = 0;
63
64 virtual void tick(::IClientInstance const& client) = 0;
65
66 virtual void setupStandardCommands(::CommandRegistry& commandRegistry) = 0;
67
68 virtual void setupStartMenuScreenCommands(::CommandRegistry& commandRegistry) = 0;
69
70 virtual void setupUI() = 0;
71
72 virtual void registerActorRenderers(::Bedrock::NotNullNonOwnerPtr<::IClientInstance> const& client) = 0;
73
74 virtual ::std::unique_ptr<::ClientInputMappingFactory> createInputMappingFactory(::IClientInstance& client) = 0;
75
76 virtual ::std::shared_ptr<void> registerVanillaGoalsForUpgrader(
77 ::Experiments const& experiments,
78 ::BaseGameVersion const& baseGameVersion,
79 ::ItemRegistryRef const itemRegistryRef,
80 ::ActorMigratedDefinitionFactory& migratedFactory
81 ) const = 0;
82
83 virtual ::ServerboundDiagnosticsPacket createServerboundDiagnosticsPacket() = 0;
84 // NOLINTEND
85};
Definition ActorMigratedDefinitionFactory.h:41
Definition AppExtensionsNonOwner.h:16
Definition BaseGameVersion.h:8
Definition ClientInputMappingFactory.h:5
Definition ClientLevel.h:5
Definition CommandRegistry.h:51
Definition Experiments.h:14
Definition GameModuleClient.h:5
Definition GameModuleDocumentation.h:5
Definition IClientInstance.h:5
Definition IResourcePackRepository.h:35
Definition ItemRegistryRef.h:41
Definition Level.h:254
Definition ResourcePackStack.h:26
Definition ServerboundDiagnosticsPacket.h:19