LeviLamina
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AnimatedImageData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SkinImage.h"
7#include "mc/world/actor/player/persona/AnimatedTextureType.h"
8#include "mc/world/actor/player/persona/AnimationExpression.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace mce { struct Image; }
13// clang-format on
14
15class AnimatedImageData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::persona::AnimatedTextureType> mType;
20 ::ll::TypedStorage<4, 4, ::persona::AnimationExpression> mAnimationExpression;
21 ::ll::TypedStorage<8, 48, ::SkinImage> mImage;
22 ::ll::TypedStorage<4, 4, float> mFrames;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 AnimatedImageData();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI AnimatedImageData(::AnimatedImageData const& rhs);
33
34 MCAPI AnimatedImageData(
35 ::persona::AnimatedTextureType type,
36 ::persona::AnimationExpression animationExpression,
37 ::mce::Image const& animatedImage,
38 float frames
39 );
40
41 MCAPI ::AnimatedImageData& operator=(::AnimatedImageData const& rhs);
42
43 MCAPI void setSkinImage(::SkinImage const& image);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor(::AnimatedImageData const& rhs);
50
51 MCAPI void* $ctor(
52 ::persona::AnimatedTextureType type,
53 ::persona::AnimationExpression animationExpression,
54 ::mce::Image const& animatedImage,
55 float frames
56 );
57 // NOLINTEND
58};
Definition SkinImage.h:8
Definition Image.h:13