3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/ChestModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/core/container/DenseEnumMap.h"
10#include "mc/world/level/block/CopperType.h"
23 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> largeTex;
24 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> normalTex;
25 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> trappedLargeTex;
26 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> trappedTex;
27 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> enderTex;
28 ::ll::TypedStorage<8, 1280, ::Bedrock::DenseEnumMap<::CopperType, ::ActorTextureInfo, 4>> mCopperTextures;
29 ::ll::TypedStorage<8, 1280, ::Bedrock::DenseEnumMap<::CopperType, ::ActorTextureInfo, 4>> mLargeCopperTextures;
30 ::ll::TypedStorage<8, 2072, ::ChestModel> mChestModel;
31 ::ll::TypedStorage<8, 2072, ::ChestModel> mLargeChestModel;
42 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
48 MCAPI
explicit ChestRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup);
54 MCAPI
void* $ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup);
60 MCAPI
void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition ChestRenderer.h:5
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5