LeviLamina
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ChestRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/ChestModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/core/container/DenseEnumMap.h"
10#include "mc/world/level/block/CopperType.h"
11
12// auto generated forward declare list
13// clang-format off
16namespace mce { class TextureGroup; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> largeTex;
24 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> normalTex;
25 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> trappedLargeTex;
26 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> trappedTex;
27 ::ll::TypedStorage<8, 320, ::ActorTextureInfo> enderTex;
28 ::ll::TypedStorage<8, 1280, ::Bedrock::DenseEnumMap<::CopperType, ::ActorTextureInfo, 4>> mCopperTextures;
29 ::ll::TypedStorage<8, 1280, ::Bedrock::DenseEnumMap<::CopperType, ::ActorTextureInfo, 4>> mLargeCopperTextures;
30 ::ll::TypedStorage<8, 2072, ::ChestModel> mChestModel;
31 ::ll::TypedStorage<8, 2072, ::ChestModel> mLargeChestModel;
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 ChestRenderer();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual void
42 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI explicit ChestRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup);
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCAPI void* $ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup);
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
61 // NOLINTEND
62};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition ChestRenderer.h:5
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5