LeviLamina
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SerializedActorModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/Model.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class GeometryPtr;
12class ModelPart;
13class ScreenContext;
14// clang-format on
15
16class SerializedActorModel : public ::Model {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart>> mParts;
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGuiMaterial;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void render(::ScreenContext& screenContext) /*override*/;
29
30 virtual ~SerializedActorModel() /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI SerializedActorModel();
37
38 MCAPI void load(::GeometryPtr geo, ::gsl::span<::std::string_view const> modelNodeOrder);
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor();
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCAPI void $dtor();
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCAPI void $render(::ScreenContext& screenContext);
57 // NOLINTEND
58};
Definition GeometryPtr.h:5
Definition ModelPart.h:5
Definition Model.h:5
Definition ScreenContext.h:5
Definition SerializedActorModel.h:5