LeviLamina
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LootItemRandomDifficultyChanceCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
15class LootItemRandomDifficultyChanceCondition : public ::LootItemCondition {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 LootItemRandomDifficultyChanceCondition& operator=(LootItemRandomDifficultyChanceCondition const&);
25 LootItemRandomDifficultyChanceCondition(LootItemRandomDifficultyChanceCondition const&);
26 LootItemRandomDifficultyChanceCondition();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
32
33 virtual bool _applies(::Random& random, ::LootTableContext& context) /*override*/;
34 // NOLINTEND
35
36public:
37 // static functions
38 // NOLINTBEGIN
39 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object);
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI ::LootItemCondition::ConditionType $getConditionType() const;
46
48
49
50 // NOLINTEND
51};
Definition Value.h:16
MCAPI bool $_applies(::Random &random, ::LootTableContext &context)
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
MCAPI::LootItemCondition::ConditionType $getConditionType() const
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14