LeviLamina
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TillCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8#include "mc/world/item/ItemStack.h"
9
10namespace AgentCommands {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
17 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual void execute() /*override*/;
24
25 virtual bool isDone() /*override*/;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCAPI void $execute();
32
33 MCAPI bool $isDone();
34
35
36 // NOLINTEND
37};
38
39} // namespace AgentCommands
Definition Command.h:16
Definition TillCommand.h:12