LeviLamina
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PersonaCharacterHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/ProfileType.h"
7
8namespace persona {
9
10struct PersonaCharacterHandle {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> mSkinName;
15 ::ll::TypedStorage<1, 1, ::persona::ProfileType> mType;
16 // NOLINTEND
17
18#ifdef LL_PLAT_S
19#else // LL_PLAT_C
20public:
21 // prevent constructor by default
22 PersonaCharacterHandle();
23
24#endif
25public:
26 // member functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI PersonaCharacterHandle(::std::string const& skinName, ::persona::ProfileType type);
30
31 MCAPI ~PersonaCharacterHandle();
32#endif
33 // NOLINTEND
34
35public:
36 // static variables
37 // NOLINTBEGIN
38 MCAPI static ::persona::PersonaCharacterHandle const& INVALID();
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44#ifdef LL_PLAT_C
45 MCFOLD void* $ctor(::std::string const& skinName, ::persona::ProfileType type);
46#endif
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52#ifdef LL_PLAT_C
53 MCFOLD void $dtor();
54#endif
55 // NOLINTEND
56};
57
58} // namespace persona