LeviLamina
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ChalkboardRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/ChalkboardModel.h"
7#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
10
11// auto generated forward declare list
12// clang-format off
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mTextMaterial;
22 ::ll::TypedStorage<8, 2064, ::ChalkboardModel> mOneByOne;
23 ::ll::TypedStorage<8, 2064, ::ChalkboardModel> mTwoByOne;
24 ::ll::TypedStorage<8, 2064, ::ChalkboardModel> mThreeByTwo;
25 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTextureOneByOne;
26 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTextureTwoByOne;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTextureThreeByTwo;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual void
34 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
41 // NOLINTEND
42};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition ChalkboardRenderer.h:5
Definition BlockActorRenderData.h:5