LeviLamina
Loading...
Searching...
No Matches
TargetBlock.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/Direction.h"
7
#include "mc/world/level/block/BlockType.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
BlockPos
;
13
class
BlockSource
;
14
class
Vec3
;
15
namespace
BlockEvents {
class
BlockPlaceEvent
; }
16
namespace
BlockEvents {
class
BlockQueuedTickEvent
; }
17
// clang-format on
18
19
class
TargetBlock
:
public
::BlockType {
20
public
:
21
// virtual functions
22
// NOLINTBEGIN
23
virtual
void
setupRedstoneComponent(
::BlockSource
& region,
::BlockPos
const
& pos)
const
/*override*/
;
24
25
virtual
bool
isSignalSource()
const
/*override*/
;
26
27
virtual
bool
28
shouldConnectToRedstone(
::BlockSource
& region,
::BlockPos
const
& pos, ::Direction::Type direction)
const
29
/*override*/
;
30
31
virtual
void
onProjectileHit(
::BlockSource
& region,
::BlockPos
const
& pos,
::Actor
const
& projectile)
const
32
/*override*/
;
33
// NOLINTEND
34
35
public
:
36
// member functions
37
// NOLINTBEGIN
38
MCAPI
void
_processHitByProjectileAtPos(
39
::Vec3
const
& hitPos,
40
::BlockSource
& region,
41
::BlockPos
const
& blockPos,
42
::Actor
const
& projectile
43
)
const
;
44
45
MCFOLD
void
onPlace(
::BlockEvents::BlockPlaceEvent
& eventData)
const
;
46
47
MCAPI
void
tick(
::BlockEvents::BlockQueuedTickEvent
& eventData)
const
;
48
// NOLINTEND
49
50
public
:
51
// virtual function thunks
52
// NOLINTBEGIN
53
MCAPI
void
$setupRedstoneComponent(
::BlockSource
& region,
::BlockPos
const
& pos)
const
;
54
55
MCFOLD
bool
$isSignalSource()
const
;
56
57
MCFOLD
bool
58
$shouldConnectToRedstone(
::BlockSource
& region,
::BlockPos
const
& pos, ::Direction::Type direction)
const
;
59
60
MCAPI
void
$onProjectileHit(
::BlockSource
& region,
::BlockPos
const
& pos,
::Actor
const
& projectile)
const
;
61
62
63
// NOLINTEND
64
65
public
:
66
// vftables
67
// NOLINTBEGIN
68
MCAPI
static
void
** $vftable();
69
// NOLINTEND
70
};
Actor
Definition
Actor.h:113
BlockEvents::BlockPlaceEvent
Definition
BlockPlaceEvent.h:16
BlockEvents::BlockQueuedTickEvent
Definition
BlockQueuedTickEvent.h:16
BlockPos
Definition
BlockPos.h:17
BlockSource
Definition
BlockSource.h:71
TargetBlock
Definition
TargetBlock.h:19
Vec3
Definition
Vec3.h:10
src
mc
world
level
block
TargetBlock.h
Generated on
for LeviLamina by
1.16.1