3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/renderer/CameraMatrices.h"
17 ::ll::TypedStorage<4, 16, ::glm::vec4> OVERLAY_COLOR;
18 ::ll::TypedStorage<4, 16, ::glm::vec4> TILE_LIGHT_COLOR;
19 ::ll::TypedStorage<4, 8, ::glm::vec2> TILE_LIGHT_INTENSITY;
20 ::ll::TypedStorage<4, 16, ::glm::vec4> BLOCK_LIGHT_COLOR;
21 ::ll::TypedStorage<4, 16, ::glm::vec4> CHANGE_COLOR;
22 ::ll::TypedStorage<4, 16, ::glm::vec4> GLINT_COLOR;
23 ::ll::TypedStorage<4, 16, ::glm::vec4> UV_ANIM;
24 ::ll::TypedStorage<4, 16, ::glm::vec4> MULTIPLICATIVE_TINT_CHANGE_COLOR;
25 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_OFFSET;
26 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_ROTATION;
27 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_SCALE;
28 ::ll::TypedStorage<4, 192, ::mce::CameraMatrices> mCamera;
33 MeshInstanceConstants();
38 MCAPI
explicit MeshInstanceConstants(::ScreenContext& screenContext);
44 MCAPI
void* $ctor(::ScreenContext& screenContext);
Definition MeshInstanceConstants.h:5
Definition ScreenContext.h:5