LeviLamina
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Destroy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/edu/agent_commands/SubCommand.h"
8#include "mc/world/actor/agent/agent_components/Direction.h"
9
10// auto generated forward declare list
11// clang-format off
12class CommandOrigin;
13class CommandOutput;
14// clang-format on
15
16namespace AgentCommands {
17
18class Destroy : public ::Command {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDirection;
23 ::ll::TypedStorage<4, 4, ::AgentCommands::SubCommand> mSubCommand;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
36
37
38 // NOLINTEND
39};
40
41} // namespace AgentCommands
Definition Command.h:16
Definition Destroy.h:18
Definition CommandOrigin.h:32
Definition CommandOutput.h:20