LeviLamina
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MovingBlockActorRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
9
10// auto generated forward declare list
11// clang-format off
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::BlockTessellator&> mBlockTessellator;
22 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mAtlasTexture;
23 ::ll::TypedStorage<8, 352, ::mce::MaterialPtr[22]> mBlockMaterials;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 MovingBlockActorRenderer& operator=(MovingBlockActorRenderer const&);
29 MovingBlockActorRenderer(MovingBlockActorRenderer const&);
30 MovingBlockActorRenderer();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual void
36 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
43 // NOLINTEND
44};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockTessellator.h:5
Definition MovingBlockActorRenderer.h:5
Definition BlockActorRenderData.h:5