LeviLamina
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CameraShakeCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/CameraShakeAction.h"
7#include "mc/deps/minecraft_camera/CameraShakeType.h"
8#include "mc/server/commands/Command.h"
9#include "mc/server/commands/CommandSelector.h"
10
11// auto generated forward declare list
12// clang-format off
13class CommandOrigin;
14class CommandOutput;
15class CommandRegistry;
16class Player;
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<1, 1, ::CameraShakeAction> mShakeAction;
24 ::ll::TypedStorage<1, 1, ::CameraShakeType> mShakeType;
25 ::ll::TypedStorage<8, 200, ::CommandSelector<::Player>> mTargets;
26 ::ll::TypedStorage<4, 4, float> mIntensity;
27 ::ll::TypedStorage<4, 4, float> mSeconds;
28 ::ll::TypedStorage<1, 1, bool> mTargetsSelectionIsSelector;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static void setup(::CommandRegistry& registry);
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
47
48
49 // NOLINTEND
50};
Definition CameraShakeCommand.h:19
Definition CommandOrigin.h:32
Definition CommandOutput.h:20
Definition CommandRegistry.h:51
Definition Command.h:17
Definition Player.h:129