LeviLamina
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SpawnData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/WeightedRandom.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8#include "mc/world/actor/EquipmentTable.h"
9
10// auto generated forward declare list
11// clang-format off
12class CompoundTag;
13// clang-format on
14
15class SpawnData : public ::WeightedRandom::WeighedRandomItem {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorId;
20 ::ll::TypedStorage<1, 1, bool> mIsBaby;
21 ::ll::TypedStorage<8, 64, ::std::optional<::EquipmentTable>> mEquipment;
22 ::ll::TypedStorage<4, 8, ::std::optional<int>> mSize;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 SpawnData& operator=(SpawnData const&);
28 SpawnData(SpawnData const&);
29 SpawnData();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI SpawnData(::SpawnData&& rhs);
35
36 MCAPI explicit SpawnData(::CompoundTag const& tag);
37
38 MCAPI ::std::unique_ptr<::CompoundTag> save();
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCAPI void* $ctor(::SpawnData&& rhs);
45
46 MCAPI void* $ctor(::CompoundTag const& tag);
47 // NOLINTEND
48};
Definition CompoundTag.h:18
Definition WeightedRandom.h:13