LeviLamina
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LeashableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Interaction;
12class Player;
13struct LeashablePreset;
14// clang-format on
15
16class LeashableComponent {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::std::vector<::LeashablePreset>> mPresets;
21 ::ll::TypedStorage<1, 1, bool> mCanBeStolen;
22 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnLeash;
23 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnleash;
24 ::ll::TypedStorage<1, 1, bool> mOnUnleashInteractOnly;
25 ::ll::TypedStorage<4, 4, float> mAngularMomentum;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 LeashableComponent& operator=(LeashableComponent const&);
31 LeashableComponent(LeashableComponent const&);
32 LeashableComponent();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI LeashableComponent(::LeashableComponent&&);
38
39 MCAPI ::Interaction getInteraction(::Actor& owner, ::Player& player);
40
41 MCAPI ::LeashableComponent& operator=(::LeashableComponent&&);
42
43 MCAPI ~LeashableComponent();
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor(::LeashableComponent&&);
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCAPI void $dtor();
56 // NOLINTEND
57};
Definition Actor.h:113
Definition Interaction.h:9
Definition Player.h:129
Definition LeashablePreset.h:9