LeviLamina
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BedrockInputSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/input/GamepadMode.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace OreUI { class ViewInputHandler; }
11// clang-format on
12
13namespace OreUI {
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mIgnoreBedrockInput;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI void handleInput(::OreUI::ViewInputHandler& inputHandler, ::OreUI::GamepadMode gamepadMode);
26 // NOLINTEND
27};
28
29} // namespace OreUI
Definition BedrockInputSource.h:7
Definition ViewInputHandler.h:7